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Custom npcs item giver
Custom npcs item giver






NPC giving you items This part is the main script. I can still wonder Regular Dialog Same thing as the custom dialog but just using the regular dialog. Part of script that needs an "Item Giver" part to it. How can I make an npc give you an item after a "DialogChoice" is selected? Asked by clrik 8. Still have questions? Join our Discord server and get real time help. New: Nitro Boost our Discord server and receive full donation perks here on the website! Join the Scripting Helpers Discord Server to learn more! You can also Support on Patreon as always. Similar approach for a custom gui, but now the localscript doesn't listen to dialogChoiceSelected but to a GUI button press. If you want to mka eyour game filteringEnabled, listen to the DialogChoiceSelected in a localscript, fire an event, and have the event award the item, by copying the item from serverstorage into the player who's client fired the event 's backpack. I tried using one of those "Giver" scripts but that didn't work out too well if I could have some help I would greatly appreciate it. Normal shields and round shields are the same.I have been wondering, if a certain dialog is selected, then can I like make the NPC give you an item? This part is the main script. The moment you release the right mouse button it will launch it. Holding the right mouse button will start charging. Every bullit hit does 2 hearts of damage. After shooting 8 bullits you need to hold right click again to reload, before you can shoot again. Holding right click will shoot 8 black bullets in rapid succesion. So a wood gun with wood bullets does 2,5 damage, a stone gun with wood bullits does 2,5 damage an stone gun with stone bullets does 3 damage. So an wooden gun can shoot black and wood bullits, a stone gun can shoot stone,wood and black etc. Guns can shoot their ammo and all the ammo of lesser quality wood and black bullets are the same. Your gun type depends how far you can shoot. You hold the right mouse button to pull the trigger, when you hear click you can release it to shoot. The emerald does a half heart more damage than the diamond one, but is less durable. The bronze variant does the same amount of damage as the iron one, but is less durable.

custom npcs item giver

For the most part are exactly like swords. Some of them actually work for players, but I didnt want to put too much time in them so most of them are pretty simple. The other items are mostly just for dressing up your npc or for quests. There you can remove the npc wand recipe or create recipes for the other items.

custom npcs item giver

This mod includes extra features such as factions, roles, and jobs, dialogues, and a quest system. The rest of the items are mostly used for aesthetic purposes while the weapons deal similar damage to the vanilla weapons.

custom npcs item giver custom npcs item giver

The tools are used to create new NPCs, mob spawners, and even copy them. While it works primarily for singleplayer, it is multiplayer enabled.








Custom npcs item giver